20 Year Shocker: Necromunda!

Insert expletive!

Like many on LAF celebrating 20 years since the release of Necromunda, I too am a little stunned and feel a little older today than I did last week. Like so many others, Necromunda played a big part in my gaming experience and I remember often and very fondly of the rather lengthy campaign that was run at the SESWC back in the mid/late 90s. It was a blast and probably the best time I’ve had gaming.

In the spirit of the LAF discussion thread I thought I’d photograph and document the 2 main gangs that I ran back then. I loved playing both of these gangs – the Delaque were up first – then the campaign got to a point where gangs were increasingly overpowered and had to be retired – hence the size of the gang. The Esher followed and achieved a similar status over time before they were also retired. Then back to the Delaque until the campaign ended. There were at it’s peak at least 9 players and it ran for over a year I think. Colin Jack ran things and kept it interesting and I’ve still got copies of the weekly bulletin “The Outlander” which documented the campaign on a week-by-week basis. Just re-read some of them and smiled a lot – that’s why I hang on to these things! And most of the gang rosters!

I won’t bore you with the specific character stats etc but the gangs and their members were as follows;

Necromunda Delaque Gang

The Delaque High School Sixth Form English Literature Outing; from left to right, back to front – Hardy, Dryden, Donne, Blake, Wilde, Marlow, Shelley, Dante (Heavy), Auden, Milton, Byron (Leader), Keats, Burns (Heavy, Flamer of course!) and Elliot. The gang later saw active duty as The Cross-Eyed Poetry Pirates.

Necromunda Esher Gang

The Esher Eclectic Cocktail Party; from left to right, back to front – Moonshine (Heavy), Shandy (Juve of course), Smirnoff, Jacky Daniels, Mad Muscat, Tequila, Racy Retsina, Krazy Kirsch, Rum Punch, Gin Sling, Red Rum and Bloody Mary (Leader).

Some close ups.


I found a couple of Ratskins lurking around in the dark shadows (as you’d expect). Dead eyes.

Games Workshop Necromunda Ratskins

2 thoughts on “20 Year Shocker: Necromunda!”

    1. New game? Hmm. I think I know what you mean. I think Necromunda still has legs and that game and similar are responsible for inspiring a lot of the more ‘modern’ skirmish based games of today. I’ve got a cheeky post in mind for some simple conversion work on original Necromunda terrain to make it ‘work’ for 15mm Necromunda-like skirmishing. There is something about the 3d nature of Necromunda/Mordheim/Goblin Town with their platforms and high level routes that really appeals to me.

      And to say Necromunda is dead would be totally wrong. Seems to be a thriving online community and a resurgence in main stream gaming too. After all, games never die. (Did people stop playing chess because expansions and army lists weren’t released?)

Your Comments (no details required)

This site uses Akismet to reduce spam. Learn how your comment data is processed.