Final entry for the Teletubbies

Final thanks to all took part in this “crowd-painting” exercise. Most enjoyable and encouraging. As you can see, the Teletubbies are now all done and ‘patterned up’. Despite the overall garish nature of these guys I do like them. Best patterns are orange and red leader I think. Green was really fiddly and not 100% with him. Might repaint. Painting yellow on anything other than white or yellow itself if a test.

Dynaman8789 Not fat enough to be Space Teletubbies? They just haven’t eaten yet…

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Teletubbie update (aka Psycho Boobhah’s) – CMG Astagar by PF

Great bunch of comments from the TMP forum, sadly split between 2 options – leave as they are, or go for the snake patterns.

By way of staging, here they are as a group with finished bits.

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Here is the orange guy (tail fixed) pre-pattern.

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Here is is with pattern in place. Thanks Kallman for the image reference – followed your colour recommendation.

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I know what I think for the rest. Just wanted to share.

Opinions on paint scheme: Teletubbies in Space

WIP: On the paint bench at the moment are this team of Critical Mass mercenaries (Astagar Fighters). As you can see, I went a little nuts and decided to paint them up with unique colour schemes. Individually that’s fine, but as a squad they look like nasty Teletubbies (not that Teletubbies don’t look nasty in the first place!)

I have a choice; Asking for opinions here please;

  1. Repaint in a single colour (probably red or green)
  2. Repaint in a more snake-like earth colour
  3. Add snake patterns to existing to break down the solid colours and unify with black and white designs.

Curious as to what fellow TMPers think.

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Yet another tangent. Going all PULP.

Like the poor moth drawn to the nearest light, I am but a typical gamer/miniature collector drawn to the next new shiny thing.

Maybe this is more in keeping with previous thoughts on “Indian in the Cupboard” where a mash-up of all the shiny things I like can be achieved – Sci Fi, Fantasy, Pirates, Wild West and Adventure. I listened to a review (an excellent review) on Meeples and Miniatures about Pulp Alley. I had heard of Pulp Alley but dismissed it as its theme appeared to be very “Indiana Jones”. Encouraged by M&Ms enthusiasm and a bit more research that suggested the system far more ‘open’ than I had assumed, I took the almighty plunge and bought the rules. At £6.25 you can’t go too wrong.

Well, after reading I think it might well be the Holy Grail of rules that I have been looking for. Character and story driven, simple rules, fun activation and the addition of perils make for a fun combination. In addition it does not take a huge leap of imagination to seeing this system being very adaptable to other genres. Indeed, perhaps a mutli-genre world where toy soldiers come to life and live in a cupboard!

The only immediate draw back I see is the fairly tight ‘structure’ used for creating Leagues/Bands/Groups. I suspect however a bit more thinking, play testing and research will open that one up too.

First stop I think will be Pulp Alley + Five Parsecs from Home. See what kind of offspring that generates.

Pulp characters