DIY Gaming Mats revisited – tiles and all.

(Picture heavy post). A good while ago I posted about a fairly successful jaunt into the DIY game mat arena. I was well please with the results. More recently I posted about a similar experiment, also using Pixartprinting when they ran a juicy special offer, but this time on Flag material.

The results on that occasion were less “Wow” and more “Nae Bad” (Scot dialect for okay). Subsequently Vinyl printing at Pixartprinting came around again so I thought I’d have another run at it.

Aside from a couple of standard “roll ’em out and use ’em” mats (images below) I thought I’d try something a bit more ‘flexible’ as well this time. Gaming tiles.

Not a new idea by any means – I’ve made many homespun ones before as will many of you. They work well but the print quality is always going to be restricted by the quality of your printer. Likewise durability by the stock you can print on to. I used to have a great colour laser which was great for this type of printing but it died a few years ago. The inkjet that replaced it, while a good machine, wasn’t so suitable for this purpose. Add to that, some stock that I used wasn’t totally ‘official’ and colour fade to a pinkish hue  not long after printing (and all the work involved with trimming and mounting on to foamcore). Imagine how annoying the same result had on carefully built card building models! Grrr.

On the left, a double tile using the vinyl printing, on the right, one I made earlier using my own printer. In this case it is clear that this is one of the printed stock that suffered from the discolouration I mention above.

So, a few of the images below will at first appearance look odd. Big vinyl sheets with randomly dotted terrain on it (see the coastal set). These were laid out in Photoshop before going off to print to minimise the amount of cutting required and to get as much bang for your buck (i.e. you don’t send off thirty 12″x12″ bits of art to print but one big sheet).

For example. here’s a screenshot of the artwork that went off to print for the City tiles. One big file. One big sheet.

With the coastal one I was looking to get from the big sheet a 3’x3′ plain ‘water’ mat (hence the appearance of pirate and viking ships!). The actual coastal areas and land areas were to be sliced into individual tiles to be used either in conjunction with the ‘water’ or in their own right.

Worked out well.

The City banner, whilst it ‘looks’ like a laid out ready-to-use mat, was always intended for slicing. Which you can see in the later pics. The reason for that was – if the slicing proved problematic then I’d at least be left with a City mat that could be used. The cutting and subsequent mounting was not a problem though.

Print ‘n Play Mats: Red Desert/Planet

Continue reading DIY Gaming Mats revisited – tiles and all.

Mini Update: Ygs & Yangs – More CMG characters for 15mm skirmishing

Rushing this post a little so that these fellas are an option for selection as the basis of a Rogue Stars team for next weeks club meeting where the plan is to get several games of RS going all in 15mm! Currently at 3 pairs I think.

Call me unoriginal, but I liked the colour scheme used on the CMG website to showcase these guys that I pretty much copied it.

They are called Ygs Fighters. No idea who Ygs are nor do they strike me as ‘fighters’ per sae. More like a Science Away Team with a couple of body guards. Whatever the backstory, they are really nice models and full of character. They’d be well at home as a team in Rogue Stars for example.

You can find them here under “Mercenaries” on the Critical Mass Games website.

Now, who can I use as counterpart Yangs?

Critical Mass Games 15mm Mercenaries Ygs Fighters Critical Mass Games 15mm Mercenaries Ygs Fighters Continue reading Mini Update: Ygs & Yangs – More CMG characters for 15mm skirmishing