Well these amusing little guys were purchased quite a long time ago now. And they were painted a long time ago too but I have only recently realised I never did take photos or blog about them. Maybe because I wasn’t sure what ‘genre’ they really matched nor how I was ever going to use them in a game setting.
Most of you will be familiar with the Worms video game. A classic in it’s day and I believe still going strong. Well MJ Figures took to the idea of producing a range of Worms loosely based on the franchise and appear to have run with the idea producing some cool, some silly, and some very tongue in cheek variants.
They appealed to my sense of humour so I picked up a few packs that contained enough types that I could possibly use in a Sci Fi or Post Apocalyptic setting. They are billed at 20mm but being what they are, could easily play alongside 15mm or 28mm.
When I say “Halloween Special” I do think the Zombicide Abominalpha is pretty monstrous and suitably ‘horror’. Likewise the two pistol wielding miniatures look very ‘Van Helsing-like’ to justify the otherwise loose use of the Halloween phrase in the post title.
That aside, these are a ‘random’ collection of miniatures that I decided to paint up – random in the sense that over time there are certain miniatures in your collection that frequently pop in to your mind from time to time, almost asking “Why have you not painted me yet?” These are a few of the lucky few that I actually decided that they had been waiting long enough already.
First up, the Zombicide Abominalpha from Black Plague. In the first picture next to a standard size 28mm from Hasslefree Miniatures.
These rather sinister fellows are small in number and intended as the core of a skirmish force for the likes of Frostgrave, Song of Blades and Heroes or similar skirmish level games. Obviously they can do double-duty as a general and heroes in an undead army.
Recording progress on Zombicide Black Plague – I have been working through the mound of plastic that is Zombicide Black Plague. I’ve not photographed everything yet but the Base Set is completed as well as most of the stretch goal survivors and a few of the extra monsters. One guest box done with a couple more still in the box. I sold on Wulfsberg so I don’t have the burden of that to paint! Which is just as well as I’ve also been painting up Mythic Battles: Pantheon (just completed the base set – photos to follow at some point). Work on Conan has stalled a bit as a result. And I nearly cried when Rising Sun arrived (miniatures look amazing). Green Horde was sold on immediately!
More over, my son and I have been playing the game! Several times now with varying degrees of success. Looks great with painted miniatures and the gameplay is simple and quick. Much less challenging that MB:P
He was one of those minis that I picked up to paint individually whilst working on some bigger groups to relieve the monotony. There are a few excellent painted examples of this Dark Demon to see online but a few of (the awesome ones included) were way too heavy on the highlighting on the skin for my taste. I tried for a bit of a more muted (realistic?) approach. Great muti-purpose beastie.
Some of you may recall from an earlier post an early ‘test’ at creating a backdrop for one of my fantasy city terrain boards. Link to post.
Here is a pic.
The effort composed simply of Photoshopping some matching Dave Graffam art with some perspective artwork found online in order to achieve a sense of continuation from the ‘playable’ board. As you can see from the photo this works quite well and deserved further exploration.
However, it did have one draw back – backdrop or not aside, when placing terrain against a ‘dead table end’ like this does create a lot of dead space around that set terrain (i.e. you have a full depth building jutting against a wall where only the frontage is going to be useful in game terms).
Model Railway enthusiasts conquered this issues aeons ago for the same reasons with ‘low relief’ terrain/models. In effect, cut the terrain in half.
So with that in mind, combining the previous efforts with Photoshop and slicing a number of pre-built Graffam models in half, I made a panel that both compliments the terrain on the board and still plays an active, yet less intrusive, part in the game space. Pretty pleased with the result.