I’d been in the process of buying a few Oathsworn dwarfs and the odd halfling when I stumbled across this Kickstarter from Stonehaven Miniatures. Having a soft spot for vertically challenged fantasy races I jumped on board for the full pledge option.
They all arrived safely sometime ago and the miniatures live up to the promises. But, as all those suffering from leadpileanitus can vouch, it can take a while before those ‘planned projects’ see the light of day.
Such remains true for this halfling horde. However, I did take a brush to one of the rather ‘large’ stretch goals – the Treant. “This massive Old Growth Treant (Tree Troll) has been awakened…and he’s not a morning person! Model will measure 65mm to the eyes and will be cast in high-detail resin.” And it is large. The casting was pretty clean and he was good fun to paint. A few pics with some scale comparison shots.
Most of you will have faced the same issue before now – a small handful of miniatures you’ve been meaning to paint for aaaaages but never picked them up for one reason or another.
Life has been a bit like that for me of late hence the prolonged hiatus from this blog. Coming back to it now marks checking off one of those many things that have fallen to the wayside – just like this little group of green skins.
One thing that hasn’t fallen by the wayside during this period is painting – and what I get out of it has been huge and rewarding. That also means, regards to this blog, is that I have quite a back log of painted chaps to post and natter about. Not sure if I should post-date posts to fill in the break since May or just carry on?
Anyway, here are the little blighters from Demonworld (Ral Partha Europe). 15mm.
It gets to that point where there is an eclectic mix of miniature photos in the media library that don’t quite link together or really warrant an entire post on their own (for whatever reason the questionable logic that is my reasoning deems the case).
So forgive the randomness in advance.
First up – I’m pretty sure this Kali-inspired monster goddess is from old-school Games Workshop. I’ve had her long enough waiting for a paint job. I was going to paint her in tandem with the Reaper Bones inspired Kali I did a while back but didn’t. A slight move in style towards, but by no means complete, NMM painting style. I wanted a strong red tone to stand out so thought I’d try an understated black armour to contrast. A bit heavy on the armour highlights.
Chronicles of the Wayfarer is a forthcoming range of rather nice 15mm fantasy themed miniatures. Fellow gamer and painter John M put me on to the range and encouraged me to join the ‘launch’ painting competition. So the images you see here are those that I recently entered into the competition.
First off though, the miniatures. They differ from most 15mm offering in that they are produced in resin. At this scale resin has it’s draw-backs – it’s light and fragile. It does however still share the benefits of larger models in that the level of detail and to an extent pose options, are far greater. And detailed these minis are.
Nevermind. I’m a bit slow too. Like the time it has taken me to try out for myself the wonders of transparent basing. Many of us spend hours creating lovely textured and decorated bases to accompany our little painted gems. Personally I’ve always been a ‘less is less’ type of guy when it comes to basing. Keep it simple, neutral colours and focus on the mini. If possible blend in with the ‘expected’ playing surface (in my case the same palette for all bases and terrain bases).
These new(ish) fangled acrylic bases do away with the need for all of the above. You’ll have seen it done to great effect many times already but it’s taken me this long to give it a go myself.
Now, there is NO way I am going to rebase my entire collection. Tim Mc was right to point out that the benefits are far better had by sci fi settings than say historical or fantasy (where the variables of terrain type are larger, potentially). As good a starting place as any.
With that in mind – and coinciding with a foray in to Rogue Stars (28 and 15mm) – and coinciding with having a few old and stripped down minis ready to paint – and coinciding with a Heroclix repaint experiment – and coinciding with discovering a few 15mm’s didn’t have magnetically attractive washer bases – I thought I’d give it a bash.
(Negative note: Clearly acrylic bases have no magnetic or magnetically attracting properties – so a reliance on either for transport or movement trays becomes defunct – obviously).
First up, the 15s. I painted these guys a while back but when I was looking them out to take to a battle it transpired the washers I’d used were not ferrous. So I was going to have to replace them. I thought I’d try the transparent bases instead.
Forgive the indulgence but I’ve taken new shots (for Before and After) as the original post they were pretty ropey. FYI they are “15mm PNHE Cyborg Agents — Prohibited Non-Human Eradication” as the Khurasan site does not make finding specific models easy at all.
Some of you may recall from an earlier post an early ‘test’ at creating a backdrop for one of my fantasy city terrain boards. Link to post.
Here is a pic.
The effort composed simply of Photoshopping some matching Dave Graffam art with some perspective artwork found online in order to achieve a sense of continuation from the ‘playable’ board. As you can see from the photo this works quite well and deserved further exploration.
However, it did have one draw back – backdrop or not aside, when placing terrain against a ‘dead table end’ like this does create a lot of dead space around that set terrain (i.e. you have a full depth building jutting against a wall where only the frontage is going to be useful in game terms).
Model Railway enthusiasts conquered this issues aeons ago for the same reasons with ‘low relief’ terrain/models. In effect, cut the terrain in half.
So with that in mind, combining the previous efforts with Photoshop and slicing a number of pre-built Graffam models in half, I made a panel that both compliments the terrain on the board and still plays an active, yet less intrusive, part in the game space. Pretty pleased with the result.